![]() Tak's gameplay seems like it should be pretty intuitive for anyone who's played a third-person platformer on the PS2. Tak's gameplay should be pretty intuitive for anyone who's played a third-person platformer on the PS2. Tak can even hitch a ride on the backs of some animals, like swift-running emus or huge rhinos, which can crash right through certain obstacles and open up barriers. In these cases, Tak can pacify the rams by putting a sheep in front of them or by distracting the disagreeable critters by placing the rams' favorite fruit nearby. Some animals actually act as obstacles, like angry rams that block certain paths and fiercely head-butt anyone (or any shaman-in-training) foolish enough to walk in front of them. This ability can sometimes be used to distract other creatures. These angry monkeys then retaliate by attacking the nearest creature (or shaman-in-training) by hurling rocks themselves. Tak can also rouse the ire of monkeys by tossing stones at them. This means you can use palm trees to transport Tak and/or his villagers across chasms that are too wide to jump. Orangutans use their favorite springy trees to launch any nearby sheep (or shaman-in-training) high into the air and to the next point. For instance, orangutans seem to like springy palm trees, and they dislike sheep (and Tak apparently). The sheep are especially important to Tak as they are actually his fellow villagers who have been affected by a powerful curse. Once you get the hang of this mission, it's revealed later that Tak must then recover teeth for the surrounding circle of idol statues.Īnother key element in Tak's gameplay is the way animals (and their specific tendencies) can be used to solve problems. ![]() For example, in the burial ground, one of the early areas of the game, Tak must find a hidden tooth and place it in an idol statue. We've also gotten a better sense of the gameplay, which often involves solving specific puzzles to move on to new areas. The feather atop Tak's head actually indicates his health, and when it completely blackens, Tak is defeated and must restart from his last save point. Tak can collect either juju feathers, to increase his magic reserves, or health feathers, to heal any damage he has sustained. Over the course of the game, Tak learns up to 17 different magic spells, powered by "juju" which he collects in the form of feathers. You'll eventually come to use Tak's home village as a hub area where you can return from time to time between missions. Younger players, who may not be familiar with the game's controls, can also use the game's optional tutorial level, or they can choose to bypass it entirely when starting a new game. The updated version we played seems to have improved on this look with a deeper color palette and a better frame rate. Tak and the Power of Juju seems to have a pretty stylized look that's clearly intended to appeal to younger players. Tak and the Power of Juju has a pretty stylized look that's clearly intended to appeal to younger players. ![]() The game is mission-based, and, as you may have heard, features the inventive game mechanic of using animals to manipulate the environment and to solve puzzles. Interestingly, Tak will also star in a licensed Nickelodeon cartoon show. Tak is a tribal shaman-in-training whose entire village has fallen under an evil curse. ![]() The game marks the multimedia debut of an original character named Tak. Tak and the Power of Juju is the upcoming third-person platformer from THQ.
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